Archive for the ‘Usability’ Category
Heuristic
Heuristic (pronounced /hjʉˈrɪstɨk/, from the Greek “Εὑρίσκω” for “find” or “discover”) is an adjective for experience-based techniques that help in problem solving, learning and discovery. A heuristic method is used to come to a solution rapidly that is hoped to be close to the best possible answer, or ‘optimal solution’. A heuristic is a “rule of [...]
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Tags: abstract thinking, discovery, heuristic, learning, perception, problem, problem solving
Overcoming fear of moderating UX research sessions (from Dana Chisnell ) It always happens: Someone asks me about screwing up as an amateur facilitator/moderator for user research and usability testing sessions. This time, I had just given a pep talk to a bunch of user experience professionals about sharing responsibility with the whole team for doing [...]
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Tags: Usability Testing
Site Map
A site map (or sitemap) is a list of pages of a web site accessible to crawlers or users. It can be either a document in any form used as a planning tool for web design, or a web page that lists the pages on a web site, typically organized in hierarchical fashion. This helps [...]
Filed under: Interaction Design, Sitemap, Usability, User Experience, W3C Recomendation | Leave a Comment
Tags: Sitemap
Interaction Design Association
Interaction Design (IxDA) defines the structure and behavior of interactive systems. Interaction Designers strive to create meaningful relationships between people and the products and services that they use, from computers to mobile devices to appliances and beyond.
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Tags: interaction design
Ten Usability Heuristics
by Jakob Nielsen These are ten general principles for user interface design. They are called “heuristics” because they are more in the nature of rules of thumb than specific usability guidelines. Visibility of system status The system should always keep users informed about what is going on, through appropriate feedback within reasonable time. Match between [...]
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Tags: aesthetic and minimalist design, consistency and standards, flexibility and efficiency of use, help and documentation, recognition, system status, user control, user's language
iPhone Interface Guidelines
iPhone Human Interface Guidelines
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Context Map
When to use it Use the Landscape Map to map out the big picture at the start of a creative project or session. Use it to explore the scope of a project or session. Use it to explain to others the scope of what is in and what is out of scope. How to use [...]
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Tags: problem, scope
Mental models and reasoning
One view of human reasoning is that it depends on mental models. On this view mental models can be constructed from perception, imagination, or the comprehension of discourse (Johnson-Laird, 1983). Such mental models are akin to architects’ models or to physicists’ diagrams in that their structure is analogous to the structure of the situation that [...]
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Tags: imagination, mental model, perception, reasoning