Archive for the ‘User Experience’ Category
Drag and drop
Added some styling and cursor hinting in an attempt to make the dragability more obvious.
Filed under: Interaction Design, User Experience | Leave a Comment
Tags: drag and drop
Heuristic
Heuristic (pronounced /hjʉˈrɪstɨk/, from the Greek “Εὑρίσκω” for “find” or “discover”) is an adjective for experience-based techniques that help in problem solving, learning and discovery. A heuristic method is used to come to a solution rapidly that is hoped to be close to the best possible answer, or ‘optimal solution’. A heuristic is a “rule of [...]
Filed under: Heuristic Analysis, Usability, User Experience | Leave a Comment
Tags: abstract thinking, discovery, heuristic, learning, perception, problem, problem solving
Expand-Collapse functionality
To show Expand/Collapse functionality in Axure use Dynamic Panels and Move Panels action. Create a dynamic panel with one or more states containing the content that will be moved. Then, use the “Move Panel(s)” action to dynamically move the panel to a location or by a number of pixels from an interaction. One use of this [...]
Filed under: Protoryping, User Experience, Wireframes | Leave a Comment
Tags: Axure
Overcoming fear of moderating UX research sessions (from Dana Chisnell ) It always happens: Someone asks me about screwing up as an amateur facilitator/moderator for user research and usability testing sessions. This time, I had just given a pep talk to a bunch of user experience professionals about sharing responsibility with the whole team for doing [...]
Filed under: Usability, User Experience | Leave a Comment
Tags: Usability Testing
Writing Smart Annotations
There is a nice article at Boxes and Arrows. I would feature some quotations from there: Annotations.. have a difficult role: to speak for the wireframe’s designer when he isn’t there. There are typically five audiences for wireframes: clients, developers, visual designers, copywriters, and, most importantly, your future self. All of these have different needs, [...]
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Tags: annotations
Site Map
A site map (or sitemap) is a list of pages of a web site accessible to crawlers or users. It can be either a document in any form used as a planning tool for web design, or a web page that lists the pages on a web site, typically organized in hierarchical fashion. This helps [...]
Filed under: Interaction Design, Sitemap, Usability, User Experience, W3C Recomendation | Leave a Comment
Tags: Sitemap
Interaction Design Association
Interaction Design (IxDA) defines the structure and behavior of interactive systems. Interaction Designers strive to create meaningful relationships between people and the products and services that they use, from computers to mobile devices to appliances and beyond.
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Tags: interaction design
Pencil prototyping tool
The Pencil Project’s unique mission is to build a free and opensource tool for making diagrams and GUI prototyping that everyone can use. Top features: Built-in stencils for diagraming and prototyping Multi-page document with background page Inter-page linkings! On-screen text editing with rich-text supports Exporting to HTML, PNG, Openoffice.org document, Word document and PDF. Undo/redo [...]
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Ten Usability Heuristics
by Jakob Nielsen These are ten general principles for user interface design. They are called “heuristics” because they are more in the nature of rules of thumb than specific usability guidelines. Visibility of system status The system should always keep users informed about what is going on, through appropriate feedback within reasonable time. Match between [...]
Filed under: Heuristic Analysis, Usability, User Experience | Leave a Comment
Tags: aesthetic and minimalist design, consistency and standards, flexibility and efficiency of use, help and documentation, recognition, system status, user control, user's language
iPhone Interface Guidelines
iPhone Human Interface Guidelines
Filed under: iPhone, Usability, User Experience | Leave a Comment